Development Blog

January 2, 2020

Greetings travelers!

Simsaladoo here with another update!  Still feeling refreshed after my own adventures to Dubai, Sri Lanka and the Maldives, I now have some exciting new developments to cover!  Almerra has always been a nature-heavy development in terms of the cli...

July 15, 2019

Greetings travelers!

Freshly returned from a diving trip out to Grand Cayman Islands, I'm fully re-invigorated with a passion to keep chaining together all of the complexity of this immense project. Spending days in the Caribbean sun drinking with friends and diving w...

October 13, 2018

Greetings once again,

Been fairly busy the last month and even took a trip to the Philippines to go diving, but I managed to make quite a bit more progress in creating more Fauna AI features, humanoid creation pipeline improvements and even did some more environment scu...

August 5, 2018

Greetings, once again!

Over a year and a half ago was my last post as I have been quite busy ;-)

Part of the reason for my absence has been advancing my career out here in LA which is going VERY well.  I've gotten the chance to hone my skills tenfold with C#, modelling a...

May 15, 2017

Greetings again!  It has been a while since my last update, but fear not, as many great things have transpired in the dark nights of Almerra!  

Biggest news of all is that I finally upgraded the engine to the latest build from Unreal with 4.15.2, which gave me sign...

December 14, 2016

Greetings again! Simsaladoo here with another update in a new apartment, new city, new state, and with many new classes and actors functioning within the world. Love LA.

So the inventory system is now functioning, the player and npcs can utilize weapons and armor drawn...

November 2, 2016

Greetings, travelers!

Progress is making strides!  The movement of the character, camera and other essentials have already been fully mapped out.  When I first set out to begin the adventure of making this adventure game, I already knew that Skyrim’s damage system was t...

October 11, 2016

So A major part of this game's fun-or-notness is the AI and it's ability to carry out their daily lives as if they were real inhabitants of the antiquated world.  Each nation has it's own Enum that I can set when placing the citizen actor in the engine, depending on wh...

September 25, 2016

Greetings Travelers!

This is the new site for the upcoming medieval adventure game, Winds of Almerra.  This development blog is going to have all the latest info on what I'm working on and how the systems for the game are shaping up.  It's a long road ahead, but there's...

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